– Straight Rush – Broke The Camel's Back – Death Mad Scientist – Merry Friggin Christmas – Ringmaster
Gorefast
Base statistics: [?]
Bounty:
£12
Health:
250 (+37.5)
Damage:
15
Movement speeds
Walking:
120
Charging:
225
Swimming:
140
Related achievements:
– Can't Catch Me! – Sparing with a Master
Scrake
Base statistics: [?]
Bounty:
£75
Health:
1000
Damage:
20
Movement speeds
Walking:
85
Charging:
297. 5
Swimming:
75
Related achievements:
– Bitter Irony – Toasted Jack Frost
Stalker
Base statistics: [?]
Bounty:
£15
Health:
100
Damage:
9
Movement speeds
Walking:
200
Charging:
Swimming:
180
Related achievements:
– Fending off Mrs. Claws – Assistant Homicide
Fleshpound
Base statistics: [?]
Bounty:
£200
Health:
1500
Damage:
35
Movement speeds
Walking:
130
Charging:
299
Swimming:
120
Related achievements:
– Too Close For Comfort – Quater Pounder With Ease – Craked the Nutcracker! – Elephant Gun
Heal injured allies. You will earn a few pounds, and in terms of medicine consumed, healing allies is 2x more efficient than healing oneself. (With default controls, press "5" once and left-click on your injured ally while next to them.)
Don't block team-mates. When at the Trader, don't stop at the doorway; instead, move to the side. (On some servers, a mutator is used to prevent player collisions during Trader time.)
Help team-mates in danger. If they die, you will have one less gun against the current wave.
Optimise the use of ammo found on the ground; take it only when you're at least one magazine away from full capacity. Support specialists and Demolitons generally have the most expensive ammo, so they should be a top priority for grabbing ammo.
■Stick together. Providing cover for each other aids survival.
Talk to your teammates. Let them know if you need their help, or propose any useful tactics. Whenever possible, use voice chat or voice commands instead of typing.
The Patriarch will use his firearms very often and they each inflict severe damage, so there should be cover nearby whenever you fight him. His attacks are cued by his speech.
Reload whenever you can! But be careful, some enemies could be just around the corner!Donating to team-mates who short of cash can help a lot, especially in the later waves, when more firepower is needed.
Save money by looking around for spare ammo, armour or spawned weapons to sell while moving to the Trader.
Do not pick up ammo as a Berserker.
If the Trader is close to the position you're holding and your ammo isn't enough for entire waves, drop your gun with ammo at that position and buy another one.
Husks are generally a very high priority target, due to their range, damage, and ability to sow chaos in the ranks with the flames.
In the later waves, Fleshpounds can spawn coupled up with Sirens. If you have a chance, first off kill the Sirens without enraging the Fleshpound. After that you can focus on Fleshpound with grenades and pipe bombs safely.
Use teamwork, and stick to your perk's role. Each perk has strengths and weaknesses to certain monsters.
Have at least one escape route. It is possible to be overwhelmed at a location that seems safe.
Don't use weak weapons for the battle with the Patriarch. Weapons to avoid against him are the Flamethrower, the Bullpup, the AK-47, the Medigun, the Mac-10 and the 9mm pistol.
Use iron-sights at any range. They improve your accuracy (unless a shotgun is being used).
The Patriarch has only three medical syringes, but even after he uses his last one, don't get excited and get yourself killed. He'll never retreat at this point.
Welding is good idea when you want the zombies to follow a specific path, fortify your position against flanking, or simply create a distraction.
When playing solo, it is not recommended to hold one position for an entire wave. It is commonly done in multiplayer, but when alone, you have less firepower and no one to watch your back. Try to be mobile while always looking out for enemies who might attack you from behind or flank you.
Everyone should be en route to the Trader whenever there are only a few more specimens left in the wave, unless the Trader is already nearby. This saves time as players don't waste time getting to the Trader. (Trader-time only starts after all the specimens are eliminated).
If you don't have all perks at level 5 yet, starting as a Sharpshooter or Berserker can make the first few waves easier and cheaper, as these perks have good bonuses to the starting weapons.
Once you reach level 5 in any perk, you will spawn with more equipment if you choose that perk before spawning, making that a good class to pick for the first wave, even if you aren't planning to play it through. The extra equipment will help immensely for the first wave, and can usually be sold for a bit of extra cash.
After the start of a wave you have some time to switch your perk. So you can spawn as a level 5 perk with bonus equipment and then switch to Sharpshooter or Berserker to use their bonuses to the starting weapons.
Check your team's perks before selecting yours and jumping in. A balanced team is generally better.
Switching perks after a wave should not be a flippant decision, as you lose money on equipment you bought then sold, and new equipment can be expensive.
Help your teammates level up if it doesn't impact your survival. A Field medic can only level up by healing others, so allow them to do so if it's not an emergency. A Commando needs to kill Stalkers, so if you see them dealing with one, let them kill it unless he is being overwhelmed.
The knife's secondary fire (default button: mouse 3), when used against the head, kills Clots instantly up to Suicidal, and decapitates them on Hell on Earth. It can be used to conserve ammunition.
Take lag into account. If your ping is over 100, your shots are not going to count instantaneously on the server, and you will find yourself missing many headshots due to specimens bobbing back and forth.
Not all weapons are hit-scan (that is, they hit instantly). Some, such as the shotguns and the crossbow have some slight travel time to their projectiles.
You can withdraw your medical syringe almost immediately after pressing the self-heal button; waiting for the entire animation to finish is not necessary.
The better way to kill a Fleshpounds with weak weapons, is not to rage them by constant shooting, but to shoot them once-twice(depending of the weapon) with short pauses between, in the head.
Click here for a list of Weapons used in Killing Floor!